Tasks

Tasks

All BloxNote tasks and the shared task meter: where each mini-game spawns, how long it takes, how much risk it carries and how Investigators win by filling the bar.

2+
Confirmed Tasks
Shared Meter
Win Condition
High
Danger Level

Introduction

Tasks are the Investigator side's win condition, the pressure that forces Kira to act before the meter fills, and the clearest signal a lobby has for distinguishing honest players from bluffers. Every completed task raises one shared bar for the whole team, which means a single diligent player genuinely can drag a passive lobby toward victory. At the same time, tasks are where Investigators are most vulnerable: several mini-games lock your view onto a screen or panel, and a player whose camera is pinned is the easiest possible target for a close-range ID grab. Understanding which tasks are safe, which are traps, and how the meter changes the round's tempo is the difference between a team that wins by progress and a team that quietly loses while feeling busy.

BloxNote Task & Action Reference

Task / ActionWhere It SpawnsApprox. DurationRisk LevelTeam Value
UploadScreen terminals in task roomsSeveral secondsHigh — view lockedLarge meter chunk
WiresWall panels along corridorsSeveral secondsMedium — time loss on errorsSteady meter progress
MeterTeam-wide HUDWhole roundDecisiveInvestigators win when full
FakeAny task markerBluff durationLow for KiraCreates false alibi

Task Breakdown

A

Upload Task

active

The highest-value task on the board and the one that gets the most players killed.

How It WorksYou interact with a screen terminal and hold the interaction while the progress ring completes. Community reports say the upload locks your view onto the screen for the duration.
RiskWith your camera pinned you cannot watch your surroundings, which makes the final seconds of an upload the single most dangerous moment in a normal round.
Best PracticeOnly start an upload when other players are nearby and can see you. Witnesses both deter an approach and provide an alibi if you are later accused.
CounterplayAs Kira, wait for an upload rather than chasing moving players. A locked view guarantees the target cannot react, which is exactly the opportunity the role needs.
B

Wires Task

rare

The safer of the confirmed mini-games, and the better choice when the lobby is hostile.

How It WorksYou match connections at a wall panel, and a wrong pairing costs you precious seconds rather than failing the task outright, so accuracy matters more than raw speed.
RiskYour camera stays free, so you can glance around while working. The real cost is time: repeated mistakes keep you stationary at the panel longer than intended.
Best PracticeLearn the correct pairing order so the task is muscle memory. A clean, fast wires completion is both efficient meter progress and a strong visible alibi.
CounterplayKira can stand at a panel and fake wire work convincingly. Watch whether the meter moves when a player claims to have finished, not merely whether they were standing there.
S

Task Meter

s

The shared bar that defines the Investigator win condition and the round's overall tempo.

How It WorksEvery completed task adds progress for the entire team, and when the bar fills the Investigation side wins immediately regardless of the remaining player count.
Strategic ValueThe meter forces the killing team to act. A Kira who waits too long to strike will lose to progress, so meter pressure directly creates the risky kills the task side can punish.
How to Read ItWatch the bar during meetings. If it has barely moved, the lobby is bluffing or hiding, which is itself useful information about who was actually working.
Team TipSpread task work across several players instead of relying on one volunteer. Distributing the progress spreads the risk of a kill and keeps the meter rising even after a loss.
A

Fake Progress Bluffing

a

The killing team's answer to the meter, and a tactic every Investigator needs to see through.

How It WorksKira and the Follower can stand at a task marker exactly like an honest Investigator, then leave once the lobby has registered them as productive.
DetectionCompare claims against meter movement. A player who loudly announces task completions while the bar stays flat is either lying or being ignored by the game.
Risk to KiraFaking in the same room repeatedly is far riskier than it looks, because observant players track who was present when the meter jumped.
Best PracticeVary your fake locations and mix in a genuine task or two. Blending real progress with fake makes the pattern much harder to read.

Core Mechanics

The task system runs on a single shared meter that both teams can see, which turns task work into a public race rather than a private checklist. Completing a mini-game adds progress to that bar immediately, and when it fills the Investigator side wins regardless of how many players remain. The two confirmed mini-games, upload and wires, behave very differently: the upload task holds your view on a terminal, leaving you blind to anyone approaching from behind, while the wires task keeps your camera free but punishes wrong connections with lost seconds. Because Kira can also stand at a task marker and appear to be working, the meter is simultaneously a win condition, an information source and a bluffing surface, and reading which players are genuinely contributing is one of the core skills of the game.

Advantages

The shared meter is the strongest anti-passivity mechanic in BloxNote. It guarantees that a round cannot stall forever, because an idle lobby loses by default as the bar creeps upward. For honest Investigators this is a gift: your contributions are visible to the whole team, and nobody can accuse you of doing nothing when the meter is clearly moving. Task work also gives the task side a fallback win condition that does not depend on convincing a suspicious lobby, which matters enormously in servers where communication is poor. Even a single player committed to the meter applies real, measurable pressure on the killing team.

Challenges

The cost of task work is vulnerability. Tasks anchor you to a fixed point on the map with your attention directed at a screen or panel, which is precisely the situation Kira wants for an ID grab. Community players also report that some tasks, particularly the upload interaction, fail to block vision properly, making it hard to notice someone closing distance behind you. On top of that, the task list is currently very small, with only upload and wires confirmed by players, so the variety that keeps task work interesting in similar games is limited, and a lobby that has memorised both spawns can predict where diligent players will be.

Frequently Asked Questions

How many tasks are in BloxNote?+
Player testing currently identifies two task mini-games, the upload interaction and the wires panel, though the developer has not published an official list and more may exist or be added in updates. Because the task pool is small, the spawn locations become predictable quickly, which changes how the round plays: experienced lobbies know where diligent players will be and can plan around it. Check the updates pages after each patch, since additional task types are a likely early addition.
Do I have to finish every task to win?+
No. The meter is shared, so the Investigator side wins when the bar fills as a team, not when any individual completes a personal checklist. That means you should prioritise tasks you can finish safely over tasks that are merely nearby, and you should not feel obliged to complete a dangerous upload alone. Spreading progress across several players also protects the team against losing a single high-contributor to a notebook kill.
Can Kira complete tasks in BloxNote?+
The killing team can stand at task markers and appear to work, but doing so does not help their win condition, so any genuine progress they create is incidental. The purpose is purely social: faking progress builds an alibi and makes a player look aligned with the Investigator side. For the task team, this is why claims matter less than evidence. Watch whether the shared meter actually rises when someone says they finished a task, because a bluffer's story rarely matches the bar.

Quick Tips

💡

Do the dangerous task first, while the lobby is still large. Early in the round there are more players moving around, which makes it harder for Kira to isolate you during an upload, and you can afford the risk before the killing team has thinned the board. Leaving the view-locking task until the endgame, when three players remain, is how Investigators lose rounds that were otherwise winnable.

💡

Report meter movement, not just task claims. In a meeting, the useful observation is that the bar jumped while a specific player was alone in a certain room, or that it stayed flat despite someone announcing completions. This kind of detail gives the lobby something measurable to argue about instead of trading unsupported accusations about who seems suspicious.

💡

If you are new, do wires before upload. The wires panel keeps your camera free, so you can watch for approaching players while you work, and mistakes there cost time rather than your life. Once you know the panel layout and the safe routes to it, move on to uploads, because that task carries the largest meter value and is worth the added risk when you can pick your moment.

💡

Never start a task with your back fully to an open corridor. Even if the task itself blocks your view, positioning matters: work from an angle where a passer-by enters your peripheral vision, or ask a nearby player to watch the entrance. A few seconds of spatial awareness is usually enough to turn a fatal ID grab into a failed attempt.

💡

Treat a stalled meter as a warning sign, not a neutral fact. If the shared bar has barely moved across two phases, either the lobby is full of passive players or the killing team is successfully suppressing task work by camping the task rooms. In the second case, pushing a meeting and forcing people to account for their positions is often the only way to break the deadlock.

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